anyway.



thread: 2006-03-20 : Creating Situation: a practical example

On 2006-03-23, Vincent wrote:

Michael: right on.

"Would you say that a thematic game must give the players the opportunity to make that moral choice? (I think I would.)"

Yes. Well, a thematic+participation game (that is, a narrativist game) must, and that's the kind of game I'm interested in. (I suppose a game where the GM makes the moral choices up-front would still be thematic, but that's only half of what I care about.)

Significantly, though: I feel very strongly that a thematic+participation game need not give every individual player the opportunity to make the moral choice for him- or herself. Only the opportunity to participate meaningfully.



 

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