anyway.



thread: 2005-04-18 : The Structure of the Game

On 2005-04-19, Vincent wrote:

Joshua, that's interesting: I see focused design as being for my benefit, not for the benefit of non- or entry-gamers. I mean, I'm sure that it makes roleplaying easier and more fun for them too, but just because it makes it easier and more fun for everybody.



 

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":