anyway.



thread: 2005-04-18 : The Structure of the Game

On 2005-04-22, Matthijs wrote:

Focus is probably a good thing for the designer as well. Writing down a fairly detailed procedure of how play is supposed to go will keep you on target through the design process. However, it takes some guts to actually write this down. With Draug, I went the way of making a kind of vague multi-purpose game; ever since I finished it, I've been wanting to make one or two companion games with a much stronger focus.



 

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":