anyway.



thread: 2006-06-12 : New Mechaton dice rules

On 2006-06-12, Vincent wrote:

Well, here are the three possible rules:

1) Anybody can pass through terrain whenever they want, or else nobody can ever pass through terrain.

That totally counts as one possible rule. The "not really a contender" rule.

2) Passing through terrain = exposed, as for flying. Climbing over, flying, whatever, all = exposed. When you pass through terrain during your turn, damage hurts on a 5 or 6.

3) Some mechs can pass through terrain, some can't. The only possible reasonable kind of mechs who can and can't are mechs with and without green dice, that's obvious.

Since the green d8 would totally count (its purpose is to let you cover ground, after all), your fuchis obeyed rule 1 and rule 3. They didn't obey rule 2.

Crawler treads and skis and swim fins and grappling hooks all give green dice, no matter what the terrain. That's integral to the original vision. If you think that having swim fins shouldn't help your mechs in a smashed-up-city environment, don't build mechs with swim fins!

Oh and in general, having 4 legs is worth a green die. Taking it is optional, just like you can have a gun on your mech for show if you want, so your fuchis are fine without it, but in general it is.



 

This makes NinJ go "Four legs good."
Very good rule.

After some thought, I'm good with the "Greens allow you to go over stuff" rule, too.

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":