thread: 2006-06-12 : New Mechaton dice rules
On 2006-06-12, Ninja Monkey J wrote:
The sole problem with the 5/6 hit rule is remembering when it qualifies. Sometimes it was obvious (a guy is flying or standing on a wall), sometimes not (did I cross over that wall to get here last turn? I don't remember). Which is lame. I knew I was forgetting sometimes, but I couldn't remember when. I was avoiding climbing stuff to not get the penalty, but then I was forgetting to take it when I'd taken the short route, I think.