anyway.



thread: 2006-06-21 : The Mechaton short game

On 2006-06-22, Charles S wrote:

It was definitely a lot of fun. Now I need some legos (and if Kip is reading this, you are going to have to get some legos too. It definitely has a feel like Necromunda - maybe a little less role-play-ey).

It is hard to tell which the best strategy is. You and I both went for a "run and get it first" approach, and I got thrashed for it and you won (in part because I touched it first), but I think Emily's "hold back but stay in range for a last minute dash," strategy would have worked if the dice had fallen a bit differently in the last round.

A grab it first and hold it strategy would definitely require a well armored mech. IIRC, my mech that touched it first had no armor.

Actually, two fast, well-armored mechs, one with guns and one with comms, might be ideal for the grab-it-first strategy. Having two mechs staked out on it would mean that the other players would have to divide their fire.



 

This makes KM go "Oh, I have some Legos."
Sounds like I'll need to get more, though.

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