thread: 2006-07-03 : Mechaton rules
On 2006-07-04, Sydney Freedberg wrote:
[stupid ENTER key]
It's smoother and simpler, especially compared to the original "if you're rolling blue dice, you can assign a white die to Shield. If you aren't, you can't."
And while it may seem counterintuitive that someone streaking at high speed across the battlefield isn't harder to hit, everyone remember not only that rapid movement not only makes it easier for eyes and sensors to see you, but also that moving flat-out in a straight line leaves you very little wriggle room to follow the curve of the land and take advantage of little bits of cover. I've read that good tank crews can find cover even in desolate, flat terrain, e.g. the Israelis in the open desert, by tucking in behind subtle rises. (Arguably, you could have
cover states, ranging from "behind wall" to "behind rubble" to "in open but stationary" to "in open, but moving," but that'd penalize movement rather brutally and favor a static game.