anyway.



thread: 2007-09-13 : Mechaton campaign: battle 5 setup

On 2007-09-23, NinJ wrote:

Kilodyne, you've just described a death spiral mechanic. The more I win, the easier it is to win next time, which gets me more resources for next time...

Perhaps more importantly, though, the very point of Mechaton is the "build your guys" philosophy; that is, you build your guys, show off what you've got, and use it. You don't have outside resources that you use to build them; you build your resources on your robots ??? they *are* your resources. (As well as your turns as a decision maker on the strategic level.)

Because we get to choose the arena of combat in a circle, though, we get to make strategic decisions. We look at our scores, figure out what we need and what we don't want others to get, and make the next battle about that.



 

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