anyway.



thread: 2007-09-13 : Mechaton campaign: battle 5 setup

On 2007-09-24, Vincent wrote:

Hey Kilodyne, let me tell you a little about my vision. In my head there are three different Mechaton campaign games.

The first is the one we're playing, which is designed and done. It'll be in the game book by this winter.

In the second, at the start of the campaign you'll design your whole campaign army on paper. There'll be some minimum and maximum for army size, I'm guessing 15-24 mechs or something. Anyway, in each battle you field mechs from your campaign army, and if they're damaged, they're damaged for the rest of the campaign, and if they're destroyed, they're destroyed for good. I figure this'll be the one that scratches your long-term resource-management itch.

For that game, I've been thinking about how to repair or replace mechs between battles, and your idea of linking it to spending victory points is very interesting. Thank you!

In the third campaign game, you'll have named pilots, probably with special abilities, and the campaign will be all about what happens to them individually. I haven't thought much about this one yet.

Now, at the minimum, each of the three has to be fun to play on its own. But it might be possible to play any two of them or all three of them together - so that you'd have the three victory categories with multipliers, PLUS you'd list out your campaign army in advance, PLUS you'd have named pilots with special abilities. I'm not certain that'll be possible, but if it is, sweet!

So, there's the plan.

Oh and if you or anyone else comes up with cool campaign rules, I'm psyched. Tell me all about them.



 

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":