2014-09-29 : AW:Dark Age: Conclusions from the First Playtest
Over in the Ecretsay Orumfay, I've posted my conclusions from the first playtest.
I'm not drawing the playtest to a close yet, so if you'd still like to give the game a try, you may. But I'm no longer actively seeking playtesting.
Thanks, everybody! The way forward is clear, though the ultimate outcome is not.
2014-09-01 : AW:Dark Age First Playtest
The first playtest document for the Dark Age is ready and available. To get it, log in or sign up at lumpley.com/index.php/awda.
I can answer general questions here, but Meg and I would like to conduct the bulk of the playtesting on G+ and over at the Ecretsay Orumfay. Whichever you prefer, we'll see you there!
2014-08-30 : AW:Dark Age playtest preview: Peoples
One last preview before the playtest document!
I'm kind of nervous about this one. Meg and I aren't willing to publish a fantasy game that doesn't handle race well, given the racism so prevalent in the source material. But at the same time, I'm a lot more secure in my ability to handle gender and sex well (as you see in Apocalypse World) than I am race. I'm a little timid.
So here's how we're trying to do it. We're eager to hear what you think, and naturally we'll take your challenges to it seriously and be very happy to answer any questions you have.
Click for the PDF. Two pages this time:
2014-08-26 : AW:Dark Age playtest preview: Battle Moves
Today's preview is a doozy! It's the game's mass combat rules.
This set of moves is from the point of view of the leader of the company, the general or the war-captain. It condenses minutes or an hour or more of action on the field into a couple of rolls and decisions.
The goal of these moves is: 5 minutes later at the table, your war companies have met, struck, and forced each other into new positions in the world. Maybe one's won and one's lost, or maybe it'll take a couple more exchanges to come to that conclusion, but either way, one's winning and one's losing. There are new irrevocable decisions to make.
There's a stuck-on move for PCs in the war company, but the view these moves take is that if you're a soldier, you're caught in the sweep of the battle. It develops beyond your ability to direct it.
Oh and here's a departure: if your enemy war-captain is an NPC, the MC rolls dice!
Ultimately, these rules will take up I dunno 20 pages in the game book. Here they are in 1 page. Do your best to work through them and I'm happy to answer questions about them as always.
Click for the PDF:
2014-08-25 : AW:Dark Age playtest preview: the Castellan
I made this preview PDF sometime last week, and it's already slightly out of date, but it'll do:
The playtest release is still coming this weekend!
2014-08-22 : AW:Dark Age playtest preview: a War Company
2014-08-21 : AW:Dark Age playtest preview: Rights of War
2014-08-20 : AW:Dark Age playtest preview: the Troll-killer
2014-08-18 : AW:Dark Age: 2 to go
2014-07-27 : The Days are Few and Busy
2014-07-25 : RPGs Have Objects, Q&A
2014-07-24 : The Trouble with RPGs (ii)
2014-07-23 : The Trouble with RPGs
2014-07-21 : Reminder: Object Schmobject
2014-07-21 : The Object and Particular Strategy